PEMANFAATAN SEJARAH KERAJAAN NGURAWAN SEBAGAI SUMBER PEMBELAJARAN SEJARAH LOKAL BERBANTUAN MEDIA VIDEO DAN GAME DALAM MEMBANGUN PEMAHAMAN SISWA SMAN PILANGKENCENG KABUPATEN MADIUN TAHUN 2026

HANANTA, ILHAM ADWIKA (2026) PEMANFAATAN SEJARAH KERAJAAN NGURAWAN SEBAGAI SUMBER PEMBELAJARAN SEJARAH LOKAL BERBANTUAN MEDIA VIDEO DAN GAME DALAM MEMBANGUN PEMAHAMAN SISWA SMAN PILANGKENCENG KABUPATEN MADIUN TAHUN 2026. S1 thesis, Universitas PGRI Madiun.

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Abstract

This qualitative descriptive study aims to describe the utilization of the history of the Ngurawan Kingdom (12th–13th centuries) as a local history learning resource supported by instructional videos and educational games at SMAN Pilangkenceng, Madiun Regency. The study was motivated by students' limited understanding of local history due to the dominance of lecture-based teaching methods and the lack of innovative learning media. The research was conducted over four months at the Ngurawan Kingdom Site and SMAN Pilangkenceng. Data were collected through observation, interviews, and documentation involving the principal, history teacher, tenth-grade students, the site caretaker, and members of the local community. The findings indicate that the integration of instructional videos and educational games enhanced students' enthusiasm, active participation, and contextual understanding of local history. Although several challenges were encountered, including limited local history references, varying levels of digital literacy, and inadequate learning facilities, the implementation of digital learning media proved effective in supporting the history learning process. Furthermore, it strengthened students' awareness and appreciation of local cultural heritage, making it a valuable alternative for improving the quality of local history education in secondary schools. Keywords : Cognitive Competence, Educational Gaming, Instructional Audiovisual, Ngurawan Kingdom, Regional History.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Keywords : Cognitive Competence., Educational Gaming., Instructional Audiovisual., Ngurawan Kingdom., Regional History.
Subjects: A Social Sciences > HN Social history and conditions. Social problems. Social reform
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Sejarah
Depositing User: HANANTA ADWIKA ILHAM
Date Deposited: 28 Aug 2026 03:31
Last Modified: 28 Aug 2026 03:31
URI: http://eprint.unipma.ac.id/id/eprint/9410

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