WIBOWO, DIO SHAPUTRO (2024) RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF DESAIN GRAFIS BERBASIS ANDROID PADA MATA PELAJARAN MULTIMEDIA DI SMKN 1 WONOASRI. S1 thesis, UNIVERSITAS PGRI MADIUN.
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Abstract
The use of technology in learning becomes important as time goes by. This research aims to design and develop an Android-based interactive learning media for Graphic Design subjects in the Multimedia curriculum at SMKN 1 Wonoasri. The system development method used is the waterfall method which is structured with clear stages and has been tested on an Android smartphone with features integrated into it. Interactive learning media for graphic design subjects was created using Figma to design the interface. HIPO (Hierarchy Input Process Output) is used to organize programs, facilitate communication, and determine the system framework sequentially to developers. VTOC (Visual Table of Content) was adopted as a chapter guide to provide a comprehensive overview of the HIPO hierarchy, providing a structured summary of the entire program. The black box method is used in testing to guarantee the function of the entire system and obtain normal results which can be interpreted as saying that no errors or errors were found in all functions. Based on these tests, it was concluded that the application of Android-based interactive graphic design learning media in multimedia subjects at SMKN 1 Wonoasri was feasible and good to use as an alternative offline and online learning media at SMKN 1 Wonoasri.
| Item Type: | Thesis/Skripsi/Tugas Akhir (S1) |
|---|---|
| Kata Kunci: | Media Pembelajaran Interaktif, Android, Waterfall, Blackbox |
| Subjects: | L Education > LA History of education T Technology > T Technology (General) |
| Divisions: | Fakultas Teknik > Teknik Informatika |
| Depositing User: | WIBOWO SHAPUTRO DIO |
| Date Deposited: | 26 Aug 2026 03:53 |
| Last Modified: | 26 Aug 2026 03:53 |
| URI: | http://eprint.unipma.ac.id/id/eprint/8680 |
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