Puspita, Melani Dyah (2026) PENGARUH MODEL TEAMS GAME TOURNAMENT (TGT) BERBANTUAN MEDIA PAPAN PINTAR PANCASILA (P3)TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS 2 SDN WARUREJO. S1 thesis, Universitas PGRI Madiun.
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Abstract
Melani Dyah Puspita, 2026. The Effect of the Teams Game Tournament (TGT) Model Assisted by the Pancasila Smart Board (P3) Media on the Learning Outcomes of Pancasila Education of Grade 2 Students of SDN Warurejo. Elementary School Teacher Education, Faculty of Teacher Training and Education, PGRI Madiun University. Supervisors (I) Prof. Dr. Muhammad Hanif, M.M., M.Pd., (II) Dr. Endang Sri Maruti., M.Pd This study aims to determine the effect of the Teams Games Tournament (TGT) model assisted by the Pancasila Smart Board (P3) media on the learning outcomes of Pancasila Education of second-grade students of Warurejo State Elementary School. The study used a quantitative approach with a Quasi Experimental Design type of Nonequivalent Control Group Design. This design is a research design that only uses 1 group and then divided into 2. The research subjects were 16 students who were divided into an experimental group and a control group. The research instrument was a multiple-choice test of 15 questions that had been declared valid and reliable. Data were analyzed using normality, homogeneity, and Mann-Whitney U hypothesis tests with the help of SPSS 25. The results showed that the average value of the experimental class increased from 72 to 96.25, while the control class increased from 61 to 67. The results of the Mann-Whitney test obtained a significance value of 0.001 (<0.05). Thus, the TGT model assisted by P3 media had a significant effect on the learning outcomes of Pancasila Education and was effective in increasing students' activeness and understanding of Pancasila material. Other influences found include: students can learn to limit their movements. There is an increase in students' critical thinking through contextual things related to learning, it can be said that the Teams Game Tournament model assisted by the Pancasila smart board media can be used as an effective and innovative learning alternative in improving Pancasila learning outcomes in lower elementary school classes using simple and more contextual things. Keywords: Teams Games Tournament, Pancasila Smart Board, learning outcomes, Pancasila Education, elementary school.
| Item Type: | Thesis/Skripsi/Tugas Akhir (S1) |
|---|---|
| Kata Kunci: | Teams Games Tournament, Papan Pintar Pancasila, hasil belajar, Pendidikan Pancasila, sekolah dasar. |
| Subjects: | L Education > L Education (General) |
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
| Depositing User: | PUSPITA DYAH MELANI |
| Date Deposited: | 20 Jul 2026 04:55 |
| Last Modified: | 20 Jul 2026 04:55 |
| URI: | http://eprint.unipma.ac.id/id/eprint/7730 |
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