Aprilia, Dwi Putri (2024) EFEKTIVITAS PENGGUNAAN MEDIA GAME EDUKASI WORD WALL TERHADAP HASIL BELAJAR IPAS DI SDN KARANGTENGAH 4 NGAWI. S1 thesis, Universitas PGRI Madiun.
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Abstract
The purpose of this study was to determine the effectiveness of the use of educational game media Word Wall on the results of learning science. This study uses quantitative research experimental methods used in this study is Quasi Experimental Design. The type of research design is Nonequivalent Control Group Design using a control class and an experimental class. The data source in this study were students of grade V SDN Karangtengah 4 Ngawi. The data taken in this study using a test in the form of student learning outcomes after using educational game media Word Wall. The results of data analysis and discussion in the study and the formulation of the problem are known that the use of educational game media Word Wall is more effective than learning using PPT media. students who use educational game media Word Wall experience an increase in learning outcomes. The results of the hypothesis test obtained sig 0.001, so
Item Type: | Thesis/Skripsi/Tugas Akhir (S1) |
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Kata Kunci: | Evektivitas; Game Edukasi; Word Wall; Hasil belajar IPAS |
Subjects: | L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | APRILIA PUTRI DWI |
Date Deposited: | 09 Aug 2024 07:56 |
Last Modified: | 09 Aug 2024 07:56 |
URI: | http://eprint.unipma.ac.id/id/eprint/1251 |
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