Hari Pradana, Diki (2024) PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ISPRING SEBAGAI UPAYA MENUMBUKAN MINAT BELAJAR PADA MATERI PECAHAN KELAS IV SD. S1 thesis, Universitas PGRI Madiun.
Text
HALAMAN DEPAN.pdf Download (673kB) |
|
Text
ABSTRAK.pdf Download (144kB) |
|
Text
BAB I.pdf Download (149kB) |
|
Text
BAB II.pdf Download (236kB) |
|
Text
BAB III.pdf Restricted to Repository staff only Download (220kB) |
|
Text
BAB IV.pdf Restricted to Repository staff only Download (1MB) |
|
Text
BAB V.pdf Restricted to Repository staff only Download (138kB) |
|
Text
BAB VI.pdf Download (68kB) |
|
Text
DAFTAR PUSTAKA.pdf Download (141kB) |
|
Text
LAMPIRAN.pdf Download (6MB) |
Abstract
The development of Ispring-Based Interactive Multimedia is intended to provide a solution to the lack of use of digital learning media and low student interest in learning at SDN 02 Luworo. This research aims to develop Interactive Multimedia that is suitable for use and gets a good response from the research subjects, namely fourth grade students. This research uses the Research and Development (R&D) research method. This research and development procedure uses the ADDIE development model which consists of 5 stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. The sample in this study was 15 class IV students. The research instruments used were validation sheets, teacher and student response sheets. Data collection techniques include observation, interviews, questionnaires and documentation. The data analysis technique in this research uses qualitative analysis techniques to explain the development process and product results in the form of interactive multimedia. Data obtained through validity instruments and trials were analyzed using qualitative analysis using a Likert scale. Based on data analysis, the percentage of validity obtained by learning material experts was 86.67%, including in the "Very feasible" category. The percentage by media experts was 90% included in the "Very feasible" category and the teacher response obtained was a percentage of 92.41% included in the "Very feasible" category so that Ispring-based interactive multimedia is very suitable for use. This multimedia also meets the criteria for fostering interest in learning, as evidenced by the student response questionnaire which obtained a percentage of 87.45%. From the validity results and student responses, it can be concluded that the Ispring-based interactive multimedia developed is suitable for use as an effort to foster students' interest in learning in class IV fraction material.
Item Type: | Thesis/Skripsi/Tugas Akhir (S1) |
---|---|
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | PRADANA HARI DIKI |
Date Deposited: | 31 Jul 2024 07:06 |
Last Modified: | 31 Jul 2024 07:06 |
URI: | http://eprint.unipma.ac.id/id/eprint/652 |
Actions (login required)
View Item |