PENGARUH MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN MEDIA WAYANG KREASI TERHADAP PENINGKATAN HASIL BELAJAR KOGNITIF IPAS SISWA KELAS IV SD

Dwi Fanani, Novan (2024) PENGARUH MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN MEDIA WAYANG KREASI TERHADAP PENINGKATAN HASIL BELAJAR KOGNITIF IPAS SISWA KELAS IV SD. S1 thesis, Universitas PGRI Madiun.

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Abstract

Novan Dwi, 2024. The Influence of the Role playing Learning Model Assisted by Creative Puppet Media on Increasing the Cognitive Science Learning Outcomes of Elementary School Students. Thesis. Elementary School Teacher Education, FKIP, PGRI Madiun University. Supervisor (I) Dr. Endang Sri Maruti, M.Pd. (II) Vivi Rulviana, M.Pd. The problem in this research is the low cognitive science learning outcomes for elementary school students, especially in class IV. This research aims to describe the influence of the role playing learning model with the help of creative wayang media on improving the science and science cognitive learning outcomes of elementary school students. The research method used is quasi-experimental using a posttest only control group design. The population in this study were all students in class IV A and IV B with a total of 28 students. The research sample was determined using a saturated sampling technique, where the entire population was used as a sample. Data collection techniques in this research used tests and nontests in the form of documentation and observation. The results of the research and discussion show that the pre-test results of students in the control class using conventional learning methods obtained an average score of 53.42, while the posttest results of students in the experimental class using the role playing learning model with the help of creative wayang media obtained an average score of 53.42. average 87.57. Based on the data analysis that has been carried out, it can be seen that the t table value is 2.055. These results can also be obtained by looking at the Shapiro Wilk test in the control class with a sig of 0.038, while in the experimental class the sig was 0.247. Based on the results of data analysis in this study, it shows that the data is normally distributed and Ho is rejected. H1 is accepted, proving that there is a significant influence from the use of role playing models assisted by creative wayang media on improving science and science cognitive learning outcomes in elementary school students.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Role playing Model; Creative Puppet Media; Cognitive Science. Learning Results
Subjects: A Social Sciences > H Social Sciences (General)
L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: FANANI DWI NOVAN
Date Deposited: 13 Aug 2024 04:35
Last Modified: 13 Aug 2024 04:35
URI: http://eprint.unipma.ac.id/id/eprint/1570

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