PENERAPAN MEDIA QUIZIZZ MODE KERTAS UNTUK MENINGKATKAN KETRAMPILAN SOSIAL DAN HASIL BELAJAR IPS SISWA KELAS VII SMPN 13 KOTA MADIUN

Irwanti, Yunita Leny Dwi (2026) PENERAPAN MEDIA QUIZIZZ MODE KERTAS UNTUK MENINGKATKAN KETRAMPILAN SOSIAL DAN HASIL BELAJAR IPS SISWA KELAS VII SMPN 13 KOTA MADIUN. S2 thesis, Universitas PGRI Madiun.

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Abstract

This research was motivated by the low learning social skills (such as being passive, lacking focus, and lacking cooperation) and subpar student learning outcomes in Social Studies (IPS) of 7th-E grade students at SMPN 13 Madiun. This issue stemmed from the usage of conventional learning media and digital formative assessments (such as Google Forms) which tended to be monotonous and provided opportunities for students to lose focus. As a solution, this study implemented an educational game medium called Quizizz Paper Mode, which blends digital elements (gamification) with physical interactions using QR cards (Q-cards) without fully relying on student devices. This study was a Classroom Action Research (CAR) conducted in two cycles. Each cycle consisted of four main stages: planning, acting, observing, and reflecting. The subjects of the research were 32 students of class VII-E at SMPN 13 Madiun. Data collection techniques included observations to measure students' social skills and objective tests at the end of each cycle to evaluate students' cognitive learning outcomes. The data were analyzed using quantitative and qualitative descriptive analysis techniques. The results of the study indicated that the implementation of Quizizz Paper Mode significantly enhanced both students' social skills and learning outcomes. The improvement in social skills was observed in the aspects of cooperation, communication, focus, honesty, and active participation during the learning process. Meanwhile, the increase in cognitive learning outcomes was demonstrated by the rise in class average scores and classical completeness percentages. In the pre-cycle stage, the classical completeness was only 37.5% with a class average of 68. After the intervention in Cycle I, the completeness percentage rose to 68.75% with a class average of 76. By Cycle II, the classical completeness surged to 87.5% with a class average score of 84, meaning that the success indicator of the research had been fulfilled. This study concludes that the application of Quizizz Paper Mode is proven to be effective in increasing students' social skills and learning outcomes, and can serve as an innovative learning media alternative in Social Studies education.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Quizizz Mode Kertas, Keterampilan Sosial, Hasil Belajar, Pembelajaran IPS.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Pengetahuan Sosial
Depositing User: DWI LENY YUNITA
Date Deposited: 14 Oct 2026 07:00
Last Modified: 14 Oct 2026 07:00
URI: http://eprint.unipma.ac.id/id/eprint/9343

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