Meitika, Charina Wahyu (2026) PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF ULAR TANGGA DIGITAL PADA PEMBELAJARAN MATEMATIKA KELAS III SEKOLAH DASAR. S1 thesis, Universitas PGRI Madiun.
|
Text
Halaman Depan.pdf Download (540kB) |
|
|
Text
Abstrak.pdf Download (154kB) |
|
|
Text
BAB I.pdf Download (219kB) |
|
|
Text
BAB II.pdf Download (370kB) |
|
|
Text
BAB III.pdf Restricted to Repository staff only Download (417kB) |
|
|
Text
BAB IV.pdf Restricted to Repository staff only Download (1MB) |
|
|
Text
BAB V.pdf Restricted to Repository staff only Download (274kB) |
|
|
Text
BAB VI.pdf Download (212kB) |
|
|
Text
Daftar Pustaka.pdf Download (217kB) |
|
|
Text
Lampiran.pdf Restricted to Repository staff only Download (7MB) |
Abstract
Mathematics learning on the material of flat geometry elements in grade III elementary school still faces various obstacles, such as low understanding of student concepts, limited learning media used by teachers, and the dominance of conventional learning methods that cause students to be less active and easily bored. These conditions cause less than optimal learning outcomes obtained by students, as evidenced by the results of a preliminary study at SDN Glonggong 01 Madiun Regency which showed that most students had not achieved the Learning Objective Achievement Criteria (KKTP) on the material. The purpose of this study is to develop interactive digital snakes and ladders learning media and test the feasibility of the resulting media. The subjects involved in this study were 22 grade III students of SDN Glonggong 01. The type of research used by researchers is development research or R&D with the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). Data collection techniques in this study used observation, interviews, questionnaires and documentation methods. Data analysis techniques in this study were carried out using quantitative and qualitative techniques. The digital snakes and ladders interactive learning media was developed with a game menu, material menu, learning videos, and game menus packaged in one interactive media based on Construct 2. The feasibility of the media product can be reviewed from the results of expert validation and response questionnaires. The results of the media expert validation obtained a score of 94% with a very feasible category, the material expert obtained a percentage of 76% with a feasible category. User responses, namely student responses, obtained an average score of 96% meeting the very good criteria and teacher responses obtained a percentage of 100% meeting the very good criteria. Based on the data obtained, it can be concluded that the digital snakes and ladders interactive learning media is feasible to be applied in elementary school mathematics learning. Keywords: interactive learning media, digital snakes and ladders, mathematics, flat shapes, elementary school.
| Item Type: | Thesis/Skripsi/Tugas Akhir (S1) |
|---|---|
| Kata Kunci: | media pembelajaran interaktif, matematika, sekolah dasar |
| Subjects: | Q Science > QA Mathematics |
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
| Depositing User: | MEITIKA WAHYU CHARINA |
| Date Deposited: | 27 Jul 2026 08:34 |
| Last Modified: | 27 Jul 2026 08:34 |
| URI: | http://eprint.unipma.ac.id/id/eprint/7932 |
Actions (login required)
![]() |
View Item |
