PENERAPAN MEDIA GAME BASED LEARNING BERBASIS QUIZIZZ UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN HASIL BELAJAR IPAS SISWA KELAS 5 SDN 01 MOJOREJO

Ekorini, Dian (2026) PENERAPAN MEDIA GAME BASED LEARNING BERBASIS QUIZIZZ UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN HASIL BELAJAR IPAS SISWA KELAS 5 SDN 01 MOJOREJO. S2 thesis, Universitas PGRI Madiun.

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Abstract

Dian Ekorini. 2025. Application of Quizizz-Based Game Based Learning Media to Improve Critical Thinking Skills and Science Learning Outcomes of Fifth Grade Students of SDN 01 Mojorejo, Madiun City. Thesis. Madiun: Master of Social Science Education Study Program, Postgraduate School, Universitas PGRI Madiun. Supervisors (I) Prof. Dr. Muhammad Hanif, MM, M.Pd., (II) Dr. Sudarmiani, M.Pd. Keywords: Game Based Learning, Quizizz, Critical Thinking, Learning Outcomes. This study aims to improve critical thinking skills and science learning outcomes of fifth-grade students at SDN 01 Mojorejo through the application of Game Based Learning media based on Quizizz. Pre-cycle conditions showed that learning was still conventional with classical completeness of only 19.05% and an average score of 62.00. The method used was Classroom Action Research (CAR) with two cycles, involving 21 students. Data were collected through observation, interviews, and learning outcome tests, then analyzed descriptively. The research results showed significant improvement. In cycle I, classical mastery increased to 28.6% with an average score of 66.57. After improvements in cycle II, learning mastery exceeded the success indicator (>75%). Improvements were also evident in critical thinking skills, where students began to analyze problems and answer HOTS-based questions using the interactive Quizizz feature. The implementation of Quizizz-based Game Based Learning has been proven effective in improving critical thinking skills and science learning outcomes of fifth-grade students. This media creates an interactive, competitive, and fun learning atmosphere, making it relevant to support the implementation of the Independent Curriculum.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Game Based Learning, Quizizz, Critical Thinking, Learning Outcomes
Subjects: L Education > L Education (General)
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Pengetahuan Sosial
Depositing User: DIAN EKORINI DIAN
Date Deposited: 30 Mar 2026 07:05
Last Modified: 30 Mar 2026 07:05
URI: http://eprint.unipma.ac.id/id/eprint/6935

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