KUSUMA, PANTRIAGUNG MARDYA (2025) PENGEMBANGAN MEDIA WAYANG EDU REALITY BERBASIS AUGMENTED REALITY SEBAGAI UPAYA PENINGKATAN LITERASI BUDAYA SISWA KELAS IV SD. S1 thesis, Universitas PGRI Madiun.
|
Text
Halaman Depan.pdf Download (517kB) |
|
|
Text
ABSTRAK.pdf Download (44kB) |
|
|
Text
BAB I.pdf Download (243kB) |
|
|
Text
BAB II.pdf Download (350kB) |
|
|
Text
BAB III.pdf Restricted to Repository staff only Download (419kB) | Request a copy |
|
|
Text
BAB IV.pdf Restricted to Repository staff only Download (2MB) | Request a copy |
|
|
Text
BAB V.pdf Restricted to Repository staff only Download (275kB) | Request a copy |
|
|
Text
BAB VI.pdf Download (179kB) |
|
|
Text
Daftar Pustaka Respository.pdf Download (247kB) |
|
|
Text
Lampiran Repository.pdf Restricted to Repository staff only Download (8MB) | Request a copy |
Abstract
This research aims to develop an Augmented Reality-based learning medium called Wayang Edu Reality as a means to improve cultural literacy and learning interest among fourth-grade elementary school students, particularly in the subject of wayang genealogy. The media development was conducted using the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. The research results found the medium to be highly suitable for use. This was demonstrated by validation results from media experts (88.4%), material experts (100%), and practicing teachers (94.83%). The Wayang Edu Reality medium also proved effective in assisting fourth-grade students at SDN Klagenserut 01 in understanding the material and strengthening local cultural literacy, particularly wayang culture, through an innovative and interactive approach. Wayang Edu Reality is a relevant alternative learning medium because it combines modern technology with local cultural values. Students' mastery of digital literacy also supports the optimal use of this medium as a means to improve cultural literacy through contextual and enjoyable learning.
| Item Type: | Thesis/Skripsi/Tugas Akhir (S1) |
|---|---|
| Kata Kunci: | Wayang Edu Reality; Augmented Reality; Literasi Budaya |
| Subjects: | L Education > L Education (General) |
| Depositing User: | KUSUMA MARDYA PANTRIAGUNG |
| Date Deposited: | 30 Jul 2025 05:25 |
| Last Modified: | 30 Jul 2025 05:25 |
| URI: | http://eprint.unipma.ac.id/id/eprint/3162 |
Actions (login required)
![]() |
View Item |
