PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) BERBANTUAN CROSSWORD PUZZLE UNTUK MENINGKATKAN PENGUASAAN KOSAKATA BAHASA INDONESIA SISWA KELAS II SDN BANDARKEDUNGMULYO 2 KABUPATEN JOMBANG

Maimona, Tati (2026) PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) BERBANTUAN CROSSWORD PUZZLE UNTUK MENINGKATKAN PENGUASAAN KOSAKATA BAHASA INDONESIA SISWA KELAS II SDN BANDARKEDUNGMULYO 2 KABUPATEN JOMBANG. S2 thesis, Universitas PGRI Madiun.

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Abstract

Tati Maimona. 2026. The Implementation of the Team Games Tournament (TGT) Learning Model Assisted by Crossword Puzzle to Improve Indonesian Vocabulary Mastery of Second Grade Students at SDN Bandarkedungmulyo 2, Jombang Regency. Master's Program in Indonesian Language and Literature Education, Graduate School, Universitas PGRI Madiun. Advisor I: Dr. Supri Wahyudi Utomo, M.Pd.; Advisor II: Dr. Panji Kuncoro Hadi, S.S., M.Pd. Keywords: Team Games Tournament (TGT), Crossword Puzzle, Vocabulary Mastery, Indonesian Language. Vocabulary mastery is an important skill that students must possess in learning the Indonesian language. Based on preliminary observations conducted in Grade II of SDN Bandarkedungmulyo 2, Jombang Regency, it was found that students' vocabulary mastery was still low. Therefore, an appropriate learning model was needed to improve students' participation and learning outcomes. This study aimed to improve students' Indonesian vocabulary mastery through the implementation of the Team Games Tournament (TGT) learning model assisted by Crossword Puzzle media. This study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which was conducted in two cycles consisting of planning, action, observation, and reflection stages. The research subjects were 19 second-grade students of SDN Bandarkedungmulyo 2. Data were collected through observation, tests, and documentation. The data were analyzed using both quantitative and qualitative techniques. The results of the study showed that the implementation of the Team Games Tournament (TGT) learning model assisted by Crossword Puzzle media was able to improve student learning activities, teacher performance, and students' Indonesian vocabulary mastery. The improvement was indicated by the increasing student learning outcomes in each cycle until classical learning mastery was achieved. Therefore, it can be concluded that the implementation of the Team Games Tournament (TGT) learning model assisted by Crossword Puzzle media is effective in improving Indonesian vocabulary mastery of second-grade students at SDN Bandarkedungmulyo 2, Jombang Regency.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Team Games Tournament (TGT), Crossword Puzzle, Penguasaan Kosakata, Bahasa Indonesia.
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Bahasa dan Sastra Indonesia
Depositing User: TATI MAIMONA TATI
Date Deposited: 16 Oct 2026 01:51
Last Modified: 16 Oct 2026 01:51
URI: http://eprint.unipma.ac.id/id/eprint/10016

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