PENGARUH PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJAR KOGNITIF MATERI PERKALIAN BERSUSUN SISWA KELAS IV SEKOLAH DASAR

NINGSIH, WENING (2026) PENGARUH PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJAR KOGNITIF MATERI PERKALIAN BERSUSUN SISWA KELAS IV SEKOLAH DASAR. S1 thesis, Universitas PGRI Madiun.

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Abstract

Abstract This study aimed to determine the effect of the Game-Based Learning model assisted by puzzle media on elementary school students' learning outcomes. The study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The participants consisted of an experimental class that received instruction through the Game-Based Learning model assisted by puzzle media and a control class that received conventional instruction. The data were collected using pretest and posttest instruments that had been tested for validity, reliability, item difficulty, and discrimination index. The data were analyzed using descriptive and inferential statistics, including normality tests, homogeneity tests, and hypothesis testing through the Independent Samples t test using SPSS software. Therefore, it can be concluded that the implementation of the Game-Based Learning model assisted by puzzle media has a positive and significant effect on elementary school students' learning outcomes. Keywords: Game-Based Learning, puzzle media, learning outcomes

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Kata kunci: Game Based Learning, media puzzle, hasil belajar kognitif Keywords: Game-Based Learning, puzzle media, learning outcomes
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: NINGSIH WAHYU WENING
Date Deposited: 24 Jul 2026 07:13
Last Modified: 24 Jul 2026 07:13
URI: http://eprint.unipma.ac.id/id/eprint/8059

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