MENINGKATKAN KEMAMPUAN MENGENAL HURUF VOKAL MELALUI PERMAINAN BOWLING HURUF PADAANAK USIA 4-5 TAHUN DI TK ISLAM TERPADU RADEN SYAHID IV GANDRI, KAB. NGAWI

Dyah, Lestari (2026) MENINGKATKAN KEMAMPUAN MENGENAL HURUF VOKAL MELALUI PERMAINAN BOWLING HURUF PADAANAK USIA 4-5 TAHUN DI TK ISLAM TERPADU RADEN SYAHID IV GANDRI, KAB. NGAWI. S1 thesis, Universitas PGRI Madiun.

[img] Text
Cover depan sd daftar lampiran.pdf dyah_removed.pdf

Download (397kB)
[img] Text
ABSTRAK. (Indonesia& Inggris) pdf.pdf

Download (151kB)
[img] Text
BAB 1. Pdf - Salin.pdf

Download (146kB)
[img] Text
BAB II pdf.pdf

Download (481kB)
[img] Text
BAB III pdf.pdf
Restricted to Repository staff only

Download (221kB)
[img] Text
BAB IV pdf.pdf
Restricted to Repository staff only

Download (808kB)
[img] Text
BAB V Pdf.pdf

Download (115kB)
[img] Text
DAFTAR PUSTAKA.pdf...pdf

Download (109kB)
[img] Text
Lampiran belakang. pdf.pdf
Restricted to Repository staff only

Download (1MB)

Abstract

ABSTRACT Dyah Ayu Putri Lestari. 2026. “Improving Vowel Recognition Skills through Bowling Games in Children Aged 4–5 Years at IT Raden Syahid IV Gandri Kindergarten, Ngawi Regency”. Undergraduate Thesis. Early Childhood Teacher Education Department, Faculty of Teacher Training and Education, Universitas PGRI Madiun. Advisors: (I) Dr. Fida Chasanatun, M.Pd., (II) Hermawati Dwi Susari, S.Psi., M.Pd. The low ability to recognize vowel letters among children aged 4–5 years at IT Raden Syahid IV Gandri Kindergarten was the primary concern of this study. Initial observation results showed that most children still experienced difficulties in pronouncing, recognizing, distinguishing, and matching the vowel letters A, I, U, E, and O. One of the contributing factors was the lack of variety in learning media, which caused children to be less active and less engaged during the learning process. This study aims to describe the implementation of the letter bowling game to improve vowel recognition skills, as well as to identify the strengths and weaknesses of using the letter bowling game among children aged 4–5 years at IT Raden Syahid IV Gandri Kindergarten. This research utilized Classroom Action Research (CAR) based on the Kemmis and McTaggart model, conducted in two cycles comprising planning, action, observation, and reflection phases. The subjects consisted of 7 children aged 4–5 years. Data collection techniques included observation, interviews, and documentation. Data were analyzed qualitatively and using descriptive statistics by calculating the percentage of children’s developmental achievement. The results showed that the implementation of the letter bowling game significantly improved children's vowel recognition skills. The percentage of vowel recognition skills increased from pre-cycle to Cycle I and Cycle II, successfully meeting the study's success indicators. The letter bowling game enhanced children's active engagement, motivation, concentration, and self-confidence during the learning process by providing an enjoyable learning experience through play. Based on the findings, the letter bowling game is effective as a learning medium to improve vowel recognition skills in children aged 4–5 years at IT Raden Syahid IV Gandri Kindergarten. Keywords: vowel recognition skills, letter bowling game, early childhood.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Kata Kunci: kemampuan mengenal huruf vokal;permainan bowling huruf;anak usia dini.
Subjects: A Social Sciences > H Social Sciences (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Pendidikan Anak Usia Dini
Depositing User: PUTRI AYU DYAH
Date Deposited: 17 Oct 2026 03:20
Last Modified: 17 Oct 2026 03:20
URI: http://eprint.unipma.ac.id/id/eprint/10299

Actions (login required)

View Item View Item