PENGGUNAAN MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN MEDIA WAYANG UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS V SDN 1 GANUNGKIDUL KABUPATEN NGANJUK TAHUN PELAJARAN 2023 / 2024

FARIDA, SUSI NUR (2024) PENGGUNAAN MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN MEDIA WAYANG UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS V SDN 1 GANUNGKIDUL KABUPATEN NGANJUK TAHUN PELAJARAN 2023 / 2024. S2 thesis, UNIVERSITAS PGRI MADIUN.

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Abstract

Susi Nur Farida. 2024. Using the Role Playing Learning Model Assisted by wayang Media to Increase Activeness and Learning Outcomes for Class V of SDN 1 Ganungkidul for the 2023/2024 Academic Year. Supervisor (I) Dr. Sudarmiani, MPd. (II) Dr. Ibadullah Malawi, M.Pd Keywords : Role playing learning model, wayang media, SDN 1 Ganungkidul Classroom action research on class V students at SDN 1 Ganungkidul which was motivated by initial observations which showed the low level of student activity and learning outcomes in the material "My Regional Culture" showed that many students' learning outcomes were still below the KKM set by the school, namely 75. Therefore A learning model that can increase student activity and learning outcomes is a role playing learning model using wayang media. The aim of this research is to determine the implementation of the role playing learning model assisted by wayang media in increasing the activity and learning outcomes of class V students at SDN 1 Ganungkidul for the 2023/2024 academic year. The research used in this research is classroom action research. Data analysis techniques use tests, observation, interviews and documentation. The stages carried out in this research follow the model developed by Kemmis and Mc Taggart which consists of 4 stages including: (1) planning stage, (2) acting stage, (3) observation stage, ( 4) reflection stage (reflection). Based on the research results, there was an increase in learning outcomes from 25% to 71.42% and increased to 100%. while the results of student activity showed an increase from 47% in the pre-cycle to 68% in cycle 1 and increased to 84% in cycle 2. The application of the role playing learning model assisted by wayang media can improve learning outcomes and student activity in science and technology subjects in state elementary schools. 1 Ganungkidul so that there is an increase in completeness in learning.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Keywords : Role playing learning model, wayang media, SDN 1 Ganungkidul
Subjects: A Social Sciences > H Social Sciences (General)
A Social Sciences > HN Social history and conditions. Social problems. Social reform
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Pengetahuan Sosial
Depositing User: FARIDA NUR SUSI
Date Deposited: 07 Oct 2024 02:03
Last Modified: 07 Oct 2024 02:03
URI: http://eprint.unipma.ac.id/id/eprint/2150

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