PEMANFAATAN PAPAN INTERAKTIF DIGITAL (PID) SEBAGAI MEDIA DIGITAL INTERAKTIF UNTUK MENDORONG PEMBELAJARAN MENDALAM DAN KOLABORATIF DI SEKOLAH DASAR NEGERI 2 DEPOK KECAMATAN BENDUNGAN KABUPATEN TRENGGALEK

PUSPITO, HURIONO (2026) PEMANFAATAN PAPAN INTERAKTIF DIGITAL (PID) SEBAGAI MEDIA DIGITAL INTERAKTIF UNTUK MENDORONG PEMBELAJARAN MENDALAM DAN KOLABORATIF DI SEKOLAH DASAR NEGERI 2 DEPOK KECAMATAN BENDUNGAN KABUPATEN TRENGGALEK. S2 thesis, Universitas PGRI Madiun.

[img] Text
Halaman Depan.pdf

Download (767kB)
[img] Text
Abstrak.pdf

Download (90kB)
[img] Text
Bab I.pdf

Download (90kB)
[img] Text
Bab II.pdf

Download (278kB)
[img] Text
Bab III.pdf
Restricted to Repository staff only

Download (273kB)
[img] Text
Bab IV.pdf
Restricted to Repository staff only

Download (450kB)
[img] Text
Bab V.pdf
Restricted to Repository staff only

Download (187kB)
[img] Text
Bab VI.pdf
Restricted to Repository staff only

Download (224kB)
[img] Text
Daftar Pustaka.pdf
Restricted to Repository staff only

Download (117kB)
[img] Text
Lampiran.pdf
Restricted to Repository staff only

Download (979kB)

Abstract

This research is motivated by the persistent dominance of teacher-centered conventional instruction that provides limited opportunities for students to actively construct understanding and cooperate with peers. In the digital era, the use of interactive technology is essential to make learning more meaningful and participatory. The Interactive Digital Board (IDB) offers visual, tactile, and real-time response features that can facilitate higher-order thinking processes and student collaboration. The objectives of this study are to describe the use of IDB as an interactive digital medium to promote deep and collaborative learning and to analyze its impact on students’ conceptual understanding and collaboration skills at SD Negeri 2 Depok. This study employs a qualitative approach with a case study design. The subjects were fifth-grade students and teachers at SD Negeri 2 Depok. Data were collected through participant observation, in-depth interviews, and documentation. Data analysis was conducted using descriptive qualitative techniques with the Miles and Huberman interactive model. The findings indicate that the use of IDB significantly increases student engagement in the learning process. Students become more enthusiastic, actively ask questions, engage in discussions, and help each other complete tasks. The IDB enables more concrete and interactive presentation of material, allowing students to connect abstract concepts with real-world experiences. Moreover, collaborative activities facilitated by the IDB encourage students to exchange ideas, respect differing opinions, and co-construct knowledge. Teachers also find it easier to manage the classroom and deliver complex content. In conclusion, the Interactive Digital Board (IDB) proves to be effective as an interactive digital medium to promote deep and collaborative learning in elementary schools, and it is recommended for integration into daily instructional practices.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Papan Interaktif Digital, Pembelajaran Mendalam, Kolaboratif, Sekolah Dasar, Media Digital Interaktif Interactive Digital Board, Deep Learning, Collaborative, Elementary School, Interactive Digital Media
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
L Education > LB Theory and practice of education > LB2361 Curriculum
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Bahasa dan Sastra Indonesia
Depositing User: HURIONO PUSPITO HURIONO
Date Deposited: 09 Oct 2026 06:59
Last Modified: 09 Oct 2026 06:59
URI: http://eprint.unipma.ac.id/id/eprint/9923

Actions (login required)

View Item View Item