IMPLEMENTASI REINFORCEMENT LEARNING PADA TRADING CARD GAME BERTEMA WAYANG BERBASIS TURN-BASED STRATEGY

PURWOKO, ZIDAN FADHIIL (2025) IMPLEMENTASI REINFORCEMENT LEARNING PADA TRADING CARD GAME BERTEMA WAYANG BERBASIS TURN-BASED STRATEGY. S1 thesis, Universitas PGRI Madiun.

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Abstract

This study develops a Wayang-themed Trading Card Game (TCG) with a turn-based strategy gameplay system that integrates artificial intelligence through the Reinforcement Learning method. The development process adopts the Game Development Life Cycle (GDLC) approach and is implemented using Unity and the ML-Agents Toolkit. Testing is conducted using the Black Box method and the System Usability Scale (SUS) to ensure functionality and ease of use. The game is intended to serve as both an entertainment medium and a means of preserving local culture. Future development suggestions include adding a multiplayer feature and enhancing the user interface.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Reinforcement Learning, Trading Card Game, Wayang, Turn-Based Strategy, Unity ML-Agents, Kecerdasan Buatan, PPO.
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Teknik > Teknik Informatika
Depositing User: PURWOKO FADHIIL ZIDAN
Date Deposited: 19 Aug 2025 04:43
Last Modified: 19 Aug 2025 04:43
URI: http://eprint.unipma.ac.id/id/eprint/4146

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