IMPLEMENTASI MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA KAHOOT UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS 4 SEKOLAH DASAR

Apriana, Devinda Ghanis (2026) IMPLEMENTASI MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA KAHOOT UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS 4 SEKOLAH DASAR. S1 thesis, Universitas PGRI Madiun.

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Abstract

Devinda Ghanis Apriana. 2026. Implementation of Game Based Learning Model Assisted by Kahoot Media to Improve Science Learning Outcomes in Grade 4 Elementary Schools. Thesis. Faculty of Teacher Training and Education, UNIVERSITAS PGRI MADIUN. Advisor: Dr. Raras Setyo Retno, S.P., M.Pd., C0-Advisor: Tiara Intan Cahyaningtyas, S.Si., M.Pd. This research was motivated by the low learning outcomes of fourth-grade students at SDN 02 Grobogan in the Science and Social Studies (IPAS) subject, particularly on the topic Me and My Needs. The learning process was still dominated by the lecture method without supporting media, causing students to be less enthusiastic and have difficulty understanding the material. This study aimed to improve students IPAS learning outcomes through the implementation of the Game Based Learning model assisted by Kahoot media. This study employed a qualitative descriptive approach in the form of Classroom Action Research (CAR), which was conducted in two cycles. The research subjects were 18 fourth-grade students. Data collection techniques included observation, learning outcome tests, and interviews. The results showed an improvement in students learning outcomes from the pre-cycle to Cycle I and Cycle II. In the pre-cycle, only 5 students (27.78%) achieved the Minimum Mastery Criterion (KKM). After the implementation of the Game Based Learning model assisted by Kahoot media in Cycle I, the number of students who achieved mastery increased to 11 students (61.11%). In Cycle II, after improving the use of Kahoot as a learning medium, mastery learning increased to 18 students (100%). These findings indicate that the implementation of the Game Based Learning model assisted by Kahoot media is effective in improving students IPAS learning outcomes. Therefore, this learning strategy is feasible to be used as an alternative approach in the IPAS learning process, especially for materials that are visual and contextual in nature. Keywords: Game Based Learning, Kahoot, Learning Outcomes, Science and Social Studies, Elementary School.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Kata kunci: Game Based Learning; Kahoot; Hasil Belajar; IPAS; Sekolah Dasar. Keywords: Game Based Learning; Kahoot; Learning Outcomes; Science and Social Studies; Elementary School.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: DEVINDA GHANIS APRIANA
Date Deposited: 30 Jul 2026 05:29
Last Modified: 30 Jul 2026 05:29
URI: http://eprint.unipma.ac.id/id/eprint/8003

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