Rahmawati, Endah (2025) PENERAPAN MODEL PEMBELAJARAN PjBL BERBANTUAN SCRAMBLE GAME UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA SISWA KELAS III SD NEGERI 1 JENANGAN TAHUN PELAJARAN 2024/2025. S2 thesis, UNIVERSITAS PGRI MADIUN.
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ABSTRAK.pdf Download (17kB) |
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Abstract
The purpose of this research is to improve Indonesian language learning outcomes by implementing a project-based learning (PjBL) method assisted by scramble games. The activity began with initial observations of classroom conditions, including student participation levels and understanding of the material presented. Following this, a learning plan was developed that integrated project-based assignments, which were expected to engage students in the learning process. This study uses a qualitative and quantitative approach. The type of research used in this study is Classroom Action Research. In this study, the subjects were third-grade students of Jenangan 1 Public Elementary School, Jenangan District, Ponorogo Regency, with a total of 18 students. Consisting of 10 male students and 8 female students. Qualitative data collection techniques that will be carried out in this study are through observation, interviews and questionnaires. Students who obtained grades in accordance with the Minimum Competency Standards (KKM) were in cycles I and II, while in the pre-cycle there were no students who obtained grades in accordance with the KKM. In cycle I, as many as 4 children (22%) obtained grades in accordance with the KKM. While in cycle II, as many as 1 child (6%) obtained grades above the KKM. A decrease in grades below the KKM occurred in cycles I and II. If in the pre-cycle there were 12 students (67%) who obtained grades below the KKM, then in cycle I it decreased to 5 students (28%). The decrease occurred by 39%. In cycle II, the student's grades below the KKM were only 1 child (6%), a decrease of 22%. Based on the analysis of the data and evidence above, it can be stated that the Implementation of the Scramble Game-Assisted PjBL Learning Model for Grade III Students of SDN 1 Jenangan in the 2024/2025 Academic Year has been proven to be able to improve students' learning outcomes.
| Item Type: | Thesis/Skripsi/Tugas Akhir (S2) |
|---|---|
| Kata Kunci: | Scramble Game;PjBL Learnig Model ;Learning Outcomes |
| Subjects: | L Education > LB Theory and practice of education > LB1501 Primary Education |
| Divisions: | Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Bahasa dan Sastra Indonesia |
| Depositing User: | ENDAH RAHMAWATI ENDAH |
| Date Deposited: | 19 Sep 2025 07:11 |
| Last Modified: | 19 Sep 2025 07:11 |
| URI: | http://eprint.unipma.ac.id/id/eprint/4971 |
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