IMPLEMENTASI GAME EDUKASI QUIZ MATHEMATICS BERBASIS CANVA DENGAN PENDEKATAN KONTEKSTUAL UNTUK MENINGKATKAN PEMAHAMAN MATEMATIS PADA MATERI STATISTIKA KELAS X SMK

Safera, Della Dwi (2026) IMPLEMENTASI GAME EDUKASI QUIZ MATHEMATICS BERBASIS CANVA DENGAN PENDEKATAN KONTEKSTUAL UNTUK MENINGKATKAN PEMAHAMAN MATEMATIS PADA MATERI STATISTIKA KELAS X SMK. S1 thesis, Universitas PGRI Madiun.

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Abstract

Della Dwi Safera. 2026. Implementation of a Canva-Based Quiz Mathematics Educational Game Using a Contextual Approach to Improve Mathematical Understanding of Statistics among Grade X Vocational High School Students. Undergraduate Thesis. Mathematics Education Study Program, Faculty of Teacher Training and Education, Universitas PGRI Madiun. Advisors: (I) Dr. Sanusi, M.Pd. (II) Dr. Vera Dewi Susanti, M.Pd. This research was motivated by students’ low level of mathematical understanding of statistics, which was attributed to teacher-centered learning processes, limited student involvement in active learning, and the lack of interactive and innovative learning media. These conditions make it difficult for students to understand statistical concepts and apply them to problem-solving. Based on the theory of Contextual Teaching and Learning (CTL), learning that connects subject matter to students’ real-life experiences and is supported by engaging learning media can improve conceptual understanding and student engagement. This study aimed to determine the effect of implementing a Canva-based Quiz Mathematics educational game using a contextual approach on the mathematical understanding of Grade X students at SMK Muhammadiyah 1 Ngawi. This study employed a quantitative approach with a Nonequivalent Control Group Design. The research sample consisted of an experimental class and a control class, each comprising 17 students. Data were collected through tests, observations, and documentation. The data were analyzed using descriptive statistics, normality tests, homogeneity tests, an Independent Samples t-test, hypothesis testing, and N-Gain analysis. The results showed that students’ mathematical understanding in the experimental class was better than that in the control class. The hypothesis test yielded a significance value of less than 0.05, indicating a significant effect of using the Canva-based Quiz Mathematics educational game with the CTL approach on students’ mathematical understanding. The N-Gain analysis indicated that the improvement in students’ mathematical understanding was in the moderate category. Therefore, implementing the Canva-based Quiz Mathematics educational game using a contextual approach is effective as a learning medium for improving students’ mathematical understanding of statistics. Keywords: Educational Game, Quiz Mathematics, Canva, Contextual Teaching and Learning, Mathematical Understanding, Statistics.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Kata kunci: Game Edukasi, Quiz Mathematics, Canva, Contextual Teaching and Learning, Pemahaman Matematis, Statistika. Keywords: Educational Game, Quiz Mathematics, Canva, Contextual Teaching and Learning, Mathematical Understanding, Statistics.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Matematika
Depositing User: SAFERA DWI DELLA
Date Deposited: 20 Oct 2026 03:36
Last Modified: 20 Oct 2026 03:36
URI: http://eprint.unipma.ac.id/id/eprint/10468

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