PENINGKATAN HASIL BELAJAR IPAS KELAS 4 DENGAN MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA WORDWALL DI SDN 01 NAMBANGAN KIDUL

Rohmawati, Intan Zulfa (2024) PENINGKATAN HASIL BELAJAR IPAS KELAS 4 DENGAN MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA WORDWALL DI SDN 01 NAMBANGAN KIDUL. S1 thesis, Universitas PGRI Mdiun.

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Abstract

This study aims to improve the learning outcomes of grade IV IPAS using the Game Based Learning learning model assisted by WordWall media at SDN 01 Nambangan Kidul. This type of research uses Classroom Action Research which is carried out in 4 stages, namely planning, action, observation, and reflection. The data analysis used includes quantitative and qualitative data analysis. Implemented in 2 cycles. The research subjects were and grade IV students at SDN 01 Nambangan Kidul as many as 15 students. Initial data when classical learning was still carried out, student learning outcomes still had an average of 62 with a percentage of completeness of 33%. In cycle I researchers applied the Game Based Learning learning model assisted by WordWall media in class IV IPAS subjects. The application of cycle I obtained data on student learning outcomes with an average of 73 and a percentage of completeness of 67%. in cycle II, the average learning outcome was 91 with a percentage of 100% completeness. The factor of students achieving completeness is because there is more understanding after repetition of material using appropriate teaching media. it can be said that the application of the Game Based Learning learning model assisted by WordWall media in class IV IPAS subjects can improve student learning outcomes.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Learning Outcomes; IPAS; Game Based Learning; WordWall
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: ROHMAWATI ZULFA INTAN
Date Deposited: 06 Aug 2024 07:54
Last Modified: 06 Aug 2024 07:54
URI: http://eprint.unipma.ac.id/id/eprint/554

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