Penerapan Metode Pembelajaran Game Based Learning Untuk Meningkatkan Prestasi Belajar Matematika Siswa SD

KHOLIS, MUSLIH NUR (2024) Penerapan Metode Pembelajaran Game Based Learning Untuk Meningkatkan Prestasi Belajar Matematika Siswa SD. S1 thesis, Universitas PGRI Madiun.

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Abstract

Learning methods are an important part of learning to improve learning achievement. Game based learning is a game-based learning method with the aim of students becoming interested and understanding the material being taught, so that teachers can achieve learning objectives. This research is classroom action research with the aim of finding out the application of game based learning to improve mathematics learning achievement in the basic competency of multiplication tables for 5-8 class II students at SDN 02 Kanigoro for the 2023/2024 academic year, totaling 28 students. This research uses the observation method to determine initial student data, the test method to determine increases in student learning achievement, and the documentation method to support evidence of the learning implementation process. Starting with identifying problems during the learning process, then continuing with implementing cycle I actions which include; planning, implementation, observation and reflection to continue the implementation of cycle II actions. The data processing method is carried out by averaging student grades and student learning completeness. Based on the results of the research carried out, researchers can draw the conclusion that the application of game based learning to class II students at SDN 02 Kanigoro can improve students' mathematics learning achievement as seen from the increase in the average score for UH, Cycle I and Cycle II. In the daily test scores, the average class score was 65, with 10 students completing it. Then in cycle I the average score increased to 79, with 22 students completing. In cycle I, it showed improvement even though it had not yet reached the expected completion criteria. Meanwhile, in cycle II, the average class score increased to 80, with 24 students completing. In cycle II, the criteria for completion have reached the expected target. Thus, the results of the research prove that the application of the game based learning method has been successfully implemented and is able to improve the mathematics learning achievement of the basic competency of multiplication tables for 5-8 class II students at SDN 02 Kanigoro.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: learning achievement; game based learning; mathematics
Subjects: L Education > L Education (General)
L Education > LA History of education
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: KHOLIS NUR MUSLIH
Date Deposited: 02 Aug 2024 06:15
Last Modified: 02 Aug 2024 06:15
URI: http://eprint.unipma.ac.id/id/eprint/375

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