ROLE PLAYING GAME REWRITE STORYLINE PERJUANGAN SI PITUNG

Rimbayanto, Alvin (2025) ROLE PLAYING GAME REWRITE STORYLINE PERJUANGAN SI PITUNG. S1 thesis, UNIVERSITAS PGRI MADIUN.

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Abstract

Folklore is a narrative passed down from generation to generation through speech that reflects a value, belief or tradition of the community. The loss of folklore among the community is the purpose of this game. ROLE PLAYING GAME (RPG) game by raising the folklore of Si Pitung who is a character from the Betawi community. By using the GDLC method, this game raises the theme of education and action games to enrich literacy and attract users. This is evidenced by Closed Beta Testing which is calculated by the System Usability Scale (SUS) with a score of 72 given, it can be concluded that the level of usability of the game “RPG Rewrite Storyline Perjuangan Si Pitung” developed using RPG Maker MZ is considered good by users. The score of 72 is in the “Good” category and indicates that the user experience of this game is quite positive.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Folklore, Games, RPG, Si Pitung, GDLC, RPG MAKER MZ
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Teknik > Teknik Informatika
Depositing User: ALVIN RIMBAYANTO ALVIN
Date Deposited: 11 Apr 2025 08:28
Last Modified: 11 Apr 2025 08:28
URI: http://eprint.unipma.ac.id/id/eprint/3001

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