MENINGKATKAN KEMAMPUAN BERCERITA MELALUI METODE ROLE PLAYING BERBANTUAN MEDIA AUDIO-VISUAL SISWA KELAS VI SDN 2 KUNTI KECAMATAN SAMPUNG KABUPATEN PONOROGO

Warsini, Warsini (2025) MENINGKATKAN KEMAMPUAN BERCERITA MELALUI METODE ROLE PLAYING BERBANTUAN MEDIA AUDIO-VISUAL SISWA KELAS VI SDN 2 KUNTI KECAMATAN SAMPUNG KABUPATEN PONOROGO. S2 thesis, Universitas PGRI Madiun.

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Abstract

Warsini. 2025. Improving Story telling Skills through the Role Playing Method was used for Audio-visual Media in Grade VI Students at SDN 2 Kunti Sampung District Ponorogo Regency . Thesis. Indonesian Language and Literature Education Study Program, Masters Program, Postgraduate, University of PGRI Madiun. Advisor (1) Dr. Teguh Suharto, M.Pd., (2) Dr. Dwi Rohman Soleh, S.S., M.Pd. Keywords: Role Playing Method, Audio-Visual media, story telling ability. Based on preliminary observations, it is known that most of the storytelling abilities of class VI students at SDN 2 Kunti, Sampung District, Ponorogo Regency, have not met the minimum completeness criteria (KKM). This is caused by several factors, namely: average student learning performance is still below the KKM (70), student learning motivation is low, student learning activities are less active, Therefore, it is necessary to make efforts to improve learning by using learning methods and media that further optimize students' understanding and attention in telling stories, so that learning achievement and activity can increase by implementing role playing methods assisted by audio-visual media. This research is classroom action research with 2 (two) cycles. Each cycle has four steps, namely: (1) planning stage, (2) action implementation stage, (3) observation stage, (4) reflection stage. The subjects of this research were 23 class VI students at SDN 2 Kunti, Sampung District. From the research results, data was obtained, before applying the role playing method assisted by audio-visual media, the average score of the 23 students was 64.78 with classical completeness 52%. After using audio-visual media in cycle I, the students' average score was 72.17 with classical completeness of 69.57%.and increasing the quality of student activities in learning 74.8% in the Good category. In cycle II the average student score increased by 81.30% with classical completeness 91.30%. And the increase in the quality of student activities in learning was 87.5% in the Very Good category.Improvements that have been made by researchers by applying the role playing method assisted by audio-visual media through cycle I and cycle II learning activities can improve student achievement and quality of learning. From this research it can be concluded that the application of the role playing method assisted by audio-visual media can improve the storytelling ability of class VI students at SDN 2 Kunti, Sampung District, Ponorogo Regency

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Metode Role Playing; media Audio-Visual; kemampuan bercerita
Subjects: L Education > L Education (General)
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Bahasa dan Sastra Indonesia
Depositing User: WARSINI WARSINI WARSINI
Date Deposited: 21 Mar 2025 05:58
Last Modified: 21 Mar 2025 05:58
URI: http://eprint.unipma.ac.id/id/eprint/2882

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