PENGEMBANGAN MEDIA AJAR KARTU TAWAR BERBASIS GAMES PADA PEMBELAJARAN MENYIMAK TEKS NEGOSIASI KELAS X

Putri, Brillyan Nur Azizah (2024) PENGEMBANGAN MEDIA AJAR KARTU TAWAR BERBASIS GAMES PADA PEMBELAJARAN MENYIMAK TEKS NEGOSIASI KELAS X. S2 thesis, Universitas PGRI Madiun.

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Abstract

This study aims to develop a game-based Bargaining Card teaching media for learning to listen to negotiation texts in Grade X, in order to enhance students' focus and assess the feasibility of the Bargaining Card media based on evaluations from subject matter experts, media experts, and Indonesian language learning practitioners. This research employs the research and development (R&D) method, utilizing the ADDIE development model. In the development stage, the Bargaining Card teaching media was evaluated by experts, including subject matter experts (Indonesian Language and Literature Education lecturers at UNIPMA), media experts (Indonesian Language and Literature Education lecturers at UNIPMA), and learning practitioners (Indonesian language teachers). The research subjects were Grade X students of SMAS Cokroaminoto Madiun. Data collection instruments consisted of questionnaires for learning practitioners. The data analysis technique used was qualitative descriptive analysis with a quantitative approach. The research results indicate that: (1) The development of game-based Bargaining Card teaching media for learning to listen to negotiation texts in Grade X followed the ADDIE model—Analysis, Design, Development, Implementation, and Evaluation. However, the study was conducted only up to the third stage, namely development. (2) The game-based Bargaining Card teaching media was deemed suitable for use as a learning medium and classified as excellent. The feasibility assessment was based on the following evaluations: a) Subject matter experts obtained an average final score of 4.7, which, when converted into a percentage, resulted in 94%, falling into the "excellent" category. b) Media experts obtained an average final score of 4.7, equivalent to 94%, also classified as "excellent." c) Learning practitioners obtained an average final score of 4.7, equating to 94%, and categorized as "excellent." Thus, the game-based Bargaining Card teaching media for learning to listen to negotiation texts is feasible for use in Indonesian language learning, specifically in the basic competency of delivering proposals, offers, agreements, and conclusions in negotiation texts, both orally and in writing. Keywords: Bargaining Card, Teaching Media, Negotiation Text, ADDIE

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Kartu Tawar, Media Ajar, teks Negosiasi, ADDIE
Subjects: L Education > L Education (General)
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Bahasa dan Sastra Indonesia
Depositing User: BRILLYAN NUR AZIZAH PUTRI
Date Deposited: 18 Mar 2025 04:36
Last Modified: 18 Mar 2025 04:36
URI: http://eprint.unipma.ac.id/id/eprint/2833

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