MENINGKATKAN KEMAMPUAN BERCERITA MELALUI METODE ROLE PLAYING DAN MEDIA AUDIO-VISUAL PADA SISWA KELAS III SDN 4 CEPOKO KECAMATAN NGRAYUN KABUPATEN PONOROGO

Sucipto, Sucipto (2024) MENINGKATKAN KEMAMPUAN BERCERITA MELALUI METODE ROLE PLAYING DAN MEDIA AUDIO-VISUAL PADA SISWA KELAS III SDN 4 CEPOKO KECAMATAN NGRAYUN KABUPATEN PONOROGO. S2 thesis, Universitas PGRI Madiun.

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Abstract

ABSTRACT Sucipto, 2024, Improving Story telling Skills through the Role Playing Method and Audio-visual Media in Grade III Students at SDN 04 Cepoko, Thesis. Indonesian Language and Literature Education Study Program, Masters Program, Postgraduate, University of PGRI Madiun. Advisor (1) ) Dr. Dwi Rohman Soleh, M.Pd.., (2) Dr. Agung Nasrulloh Saputro, M.Pd Keywords: Role Playing Method, Audio-Visual media, story telling ability. Based on preliminary observations, it is known that the storytelling abilities of class III students at SDN 04 Cepoko Ponorogo City, mostly do not meet the minimum completeness criteria (KKM). This is caused by several factors, namely: the average student learning achievement is still below the KKM (7.5), student learning motivation is below 3.0, student learning activities are below 3.0, and the interaction between teachers and students during learning is below 3.0, students feel bored and lazy with the material presented in learning. Therefore, it is necessary to make efforts to improve learning by applying the role playing method and audio-visual media. With the role playing method and audio-visual media, students are more interested in participating in learning. This research is a class action research with 2 (two) cycles. Each cycle has four steps, namely: (1) planning stage, (2) action implementation stage, (3) observation stage, (4) reflection stage. The subjects of this study were 23 students of grade III SDN 04 Cepoko Ponorogo City. From the research results, the data obtained, before applying the role playing method and audio-visual media, the final test results of 23 students obtained an average grade of 64.78 with 52% classical completeness. After utilizing media images in cycle 1, the average student score was 72.17 with 69.57% classical completeness. In cycle 2 the average student score increased by 81.30 with 91.30% classical completeness. Learning improvement actions that have been carried out by researchers by applying the role playing method and audio-visual media through learning activities cycle 1 and cycle 2 can actually improve student achievement. Thus, from this study it can be concluded that the application of the role playing method and audio-visual media can improve the storytelling ability of class III students at SDN 04 Cepoko Ponorogo City.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: Role Playing Method, Audio-Visual media, story telling ability.
Subjects: L Education > LB Theory and practice of education
P Language and Literature > PN Literature (General)
Divisions: Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Bahasa dan Sastra Indonesia
Depositing User: SUCIPTO SUCIPTO SUCIPTO
Date Deposited: 09 Oct 2024 02:46
Last Modified: 09 Oct 2024 02:46
URI: http://eprint.unipma.ac.id/id/eprint/2465

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