IMPLEMENTASI PEMBELAJARAN BERBASIS GAME UNTUK MENGEMBANGKAN KOSA KATA BAHASA INDONESIA SISWA KELAS IV SD NEGERI 2 GEMBLEB KECAMATAN POGALAN KABUPATEN TRENGGALEK

Kusrini, Eni (2025) IMPLEMENTASI PEMBELAJARAN BERBASIS GAME UNTUK MENGEMBANGKAN KOSA KATA BAHASA INDONESIA SISWA KELAS IV SD NEGERI 2 GEMBLEB KECAMATAN POGALAN KABUPATEN TRENGGALEK. S2 thesis, Universitas PGRI Madiun.

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Abstract

This study aims to describe the implementation process of game-based learning, determine its effectiveness in improving Indonesian vocabulary mastery, and identify supporting and inhibiting factors in its application to fourth-grade students of SD Negeri 2 Gembleb, Pogalan District, Trenggalek Regency. This research employed a qualitative descriptive approach supported by quantitative data. The research subjects were fourth-grade students of SD Negeri 2 Gembleb. Data were collected through observation, vocabulary mastery tests, interviews, and documentation. The results showed that the implementation of game-based learning was conducted through systematic planning, implementation, and evaluation stages. Game-based learning created an active, enjoyable, and interactive learning atmosphere. The effectiveness of this method was indicated by an improvement in students’ vocabulary mastery, including their understanding of word meanings and their ability to use vocabulary appropriately in sentences. In addition, game-based learning increased students’ motivation and participation in Indonesian language learning. Supporting factors included students’ enthusiasm, teacher creativity, and a conducive learning environment, while inhibiting factors included limited instructional time, differences in students’ abilities, and limited facilities. Based on these findings, it can be concluded that game-based learning is an effective alternative method for improving Indonesian vocabulary mastery among elementary school students. Keywords: game-based learning, vocabulary mastery, Indonesian language, elementary school.

Item Type: Thesis/Skripsi/Tugas Akhir (S2)
Kata Kunci: game-based learning, vocabulary mastery, Indonesian language, elementary school.
Subjects: P Language and Literature > PZ Childrens literature
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa dan Sastra Indonesia
Depositing User: ENI KUSRINI ENI
Date Deposited: 04 Jun 2026 04:14
Last Modified: 04 Jun 2026 04:14
URI: http://eprint.unipma.ac.id/id/eprint/6369

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