Ayatullah Khumaini, Arum (2025) PENERAPAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA KARTU PERMAINAN GUNA MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SDN 02 NAMBANGAN LOR KOTA MADIUN. S2 thesis, Universitas PGRI Madiun.
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Abstract
ABSTRACT Arum Ayatullah Khumaini, 2025. Implementation of the Problem-Based Learning (PBL) Model Assisted by Card Games to Improve the Learning Outcomes of Fourth-Grade Students of SDN 02 Nambangan Lor, Madiun City. Master of Social Sciences Education Study Program, Graduate School, Universitas PGRI Madiun. Supervisor (1) Prof. Dr. Muhammad Hanif, M.M, M.Pd., Supervisor (2) Prof. Dr. H. Parji, M.Pd. Keywords: Problem-Based Learning, card games, learning outcomes, social sciences, classroom action research. The purpose of this study was to improve the learning outcomes of fourth-grade students of SDN 02 Nambangan Lor, Madiun City by implementing the Problem-Based Learning (PBL) model assisted by card games. The approach used in this study was Classroom Action Research (CAR), which used a qualitative approach and was conducted in two cycles. Planning, implementation, observation, and reflection were components included in each cycle. Nineteen students were the subjects of the study. Learning achievement tests, documentation, student activities, and teacher observations assisted in data collection. By comparing scores from Cycle I and Cycle II, quantitative descriptive analysis was conducted. The results showed that PBL using playing cards significantly improved student learning outcomes. Only five students (26.32%) achieved completion during the pre-cycle. In the first cycle, the number of students completing the learning increased to 11 students (57.89 percent), with an average score of 72. In the second cycle, the number of students completing the learning increased to 17 students (89.47 percent), with an average score of 87. This improvement was supported by increased student engagement in discussions, problem-solving skills, and enthusiasm for participating in learning using playing cards. Based on the research results and discussion, it can be concluded that the application of the PBL model using playing cards can improve the science learning outcomes of fourth-grade students at SDN 02 Nambangan Lor, Madiun City. This PBL model not only improves students' cognitive abilities, but also improves students' ability to think critically and collaborate, as well as increasing students' active involvement in the learning process.
| Item Type: | Thesis/Skripsi/Tugas Akhir (S2) |
|---|---|
| Kata Kunci: | Problem Based Learning, kartu permainan, hasil belajar, IPAS, penelitian tindakan kelas. |
| Subjects: | A Social Sciences > H Social Sciences (General) L Education > L Education (General) |
| Divisions: | Fakultas Pascasarjana > Pascasarjana Pendidikan Ilmu Pengetahuan Sosial |
| Depositing User: | KHUMAINI AYATULLAH ARUM |
| Date Deposited: | 26 Feb 2026 03:18 |
| Last Modified: | 26 Feb 2026 03:18 |
| URI: | http://eprint.unipma.ac.id/id/eprint/6310 |
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