PENGEMBANGAN MEDIA PEMBELAJARAN 3D FLOWER QR CODE PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR

Rifandhani, Afilia Nur (2025) PENGEMBANGAN MEDIA PEMBELAJARAN 3D FLOWER QR CODE PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR. S1 thesis, Universitas PGRI Madiun.

[img] Text
HALAMAN DEPAN.pdf

Download (399kB)
[img] Text
ABSTRAK.pdf

Download (268kB)
[img] Text
BAB I.pdf

Download (355kB)
[img] Text
BAB II.pdf

Download (423kB)
[img] Text
BAB III.pdf
Restricted to Repository staff only

Download (512kB)
[img] Text
BAB IV.pdf
Restricted to Repository staff only

Download (2MB)
[img] Text
BAB V.pdf

Download (262kB)
[img] Text
DAFTAR PUSTAKA.pdf

Download (232kB)
[img] Text
LAMPIRAN.pdf
Restricted to Repository staff only

Download (3MB)

Abstract

The purpose of the 3D Flower QR Code learning media development research is to determine the stages in the development process and to determine the quality of the media's feasibility if applied in learning at the Elementary School level. This study uses the Research and Development (R&D) method with the ADDIE development model approach, which includes five main stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The research was conducted at SDN Terung located in RT 05 RW 02, Terung Village, Panekan District, Magetan Regency. The data used consists of primary data and secondary data. Primary data comes from the results of the analysis of 7 fourth grade students of SDN Terung through the distribution of questionnaires to identify their learning needs. Data collection techniques used include observation, interviews, documentation, and questionnaires. The questionnaires used consist of validation by material experts, media experts, and language experts, as well as questionnaires to measure teacher and student responses. The validation results show that the learning media scored 92% from material experts, 77.14% from language experts, and 88% from media experts. The average of the three results was 85.71%, which is categorized as "very feasible". The response from the teacher showed a value of 88%, while the response from the students reached 95%. Observations of student interactions showed an average interaction score of 4.86 and an understanding score of 4.71, with an enthusiastic emotional response (A) reflecting high involvement and interest from students during learning. Overall, the validation results from the three experts showed that the 3D Flower QR Code media in the Science subject was feasible to be tested in the field. After the trial, the results of the questionnaire responses from teachers, students, and observations of student interactions indicated that the media had a quality that was very feasible to be applied in the learning process in Elementary Schools. Keywords: Development, Learning Media, 3D Flower, QR Code, Science, Elementary School

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Pengembangan; Media Pembelajaran; 3D Flower; QR Code; IPAS; Sekolah Dasar
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: RIFANDHANI NUR AFILIA
Date Deposited: 08 Aug 2025 06:14
Last Modified: 08 Aug 2025 06:14
URI: http://eprint.unipma.ac.id/id/eprint/3678

Actions (login required)

View Item View Item