EFEKTIVITAS MODEL GAME BASED LEARNING BERBANTUAN MEDIA PIZZA MATH PADA PEMBELAJARAN MATEMATIKA TERHADAP HASIL BELAJAR PECAHAN SISWA SEKOLAH DASAR

Septiyani, Diana Citra (2024) EFEKTIVITAS MODEL GAME BASED LEARNING BERBANTUAN MEDIA PIZZA MATH PADA PEMBELAJARAN MATEMATIKA TERHADAP HASIL BELAJAR PECAHAN SISWA SEKOLAH DASAR. S1 thesis, Universitas PGRI Madiun.

[img] Text
HALAMAN AWAL.pdf

Download (835kB)
[img] Text
ABSTRAK.pdf

Download (40kB)
[img] Text
BAB 1.pdf

Download (170kB)
[img] Text
BAB 2.pdf

Download (951kB)
[img] Text
BAB 3.pdf
Restricted to Repository staff only

Download (260kB)
[img] Text
BAB 4.pdf
Restricted to Repository staff only

Download (207kB)
[img] Text
BAB 5.pdf

Download (42kB)
[img] Text
DAFTAR PUSTAKA.pdf

Download (184kB)
[img] Text
LAMPIRAN.pdf

Download (4MB)

Abstract

The concept of fractions, as part of mathematics is very important for students to help develop abstract, logical, and analytical thinking skills. Integration of fraction material requires a game-based learning model, such as a game-based learning model and supported by appropriate learning media. The purpose of this study was to determine the effectiveness of game-based learning model assisted by digital media pizza math in mathematics learning on learning outcomes of fractions of elementary school students. This research is expected to provide innovation in learning mathematics, especially fraction material. The approach used is quantitative with the type of quasi experiment using pretest-posttest control group design. The study population was all fourth grade students at SDN 01 Nambangan Lor, with a sample of 52 students divided into 26 students in the experimental class and 26 students in the control class. The results showed that the game-based learning model assisted by pizza math media was effective in improving the learning outcomes of elementary school students' fractions, with students in the experimental class showing significant improvement and having higher mean scores than students in the control class who used conventional learning models assisted by video media.

Item Type: Thesis/Skripsi/Tugas Akhir (S1)
Kata Kunci: Game Based Learning Model; Pizza Math Media; Fractions; Learning Outcomes
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > QA Mathematics
T Technology > T Technology (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: SEPTIYANI CITRA DIANA
Date Deposited: 12 Aug 2024 07:51
Last Modified: 12 Aug 2024 07:51
URI: http://eprint.unipma.ac.id/id/eprint/615

Actions (login required)

View Item View Item